Final animations and review
- Louise O'Shea
- Mar 30, 2016
- 1 min read
Here are my three final animations
Walk animation
Idle Animation
Run animation
Evaluation
With this brief, I have been making sure to keep my blog up to date and trying to stick to the mini deadlines set however I found this difficult especially when I reached the modelling criteria, I still haven't finished the characters modelling, rigging and so on but I am making up for this during the Easter holiday.
When it came to pre-planning to now, you can tell how much the character has evolved as I have done my surveys, my first concept had her as a human with eagle wings. But after doing my surveys and research into the industry I made sure to change my concept around what was suited for the players and world as well as making sure to stick to realistic concepts I could model personally which is why I switched to a cartoon smile and more exaggerated proportions with the character itself. (it is also the same with the environment)
I believe the finished product is much like what I designed with my final design with her proportions, clothing and pallet, but also with her animations. I made sure that her drunken personality is portrayed in at least one of her animations (the idle animation). I believe portraying the drunken personality has made her more unique and less bland and general and the uniqueness helps to make the character fit the league of legends universe.
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